![]() At this point in Dauntless, effective use of consumables, potions, or grenades is crucial for surviving grueling encounters. Once past the introductory monsters (which are pretty pathetic) I was challenged by behemoths that jumped through dark portals, sent frosty minions to fight me, or created shock barriers to split my team apart, and players will encounter these behemoths again with new and enhanced mechanics on higher difficulties. This strange combination of woodland creature and fantastical beast adds a layer of predictability to the fights - players will instinctively know what to expect in terms of movement based on their look. Players will fight overgrown owls, horned lions, angry turtles, and deranged beavers, among other things. The behemoths of the Shattered Isles have fascinating mechanics, but unremarkable designs. Lastly, the Axe is the heaviest hitter and slowest weapon. Ostian Repeaters allow agile hunters to dish out damage at close range, while the War Pike is used to inflict wound damage and charge up powerful mortar rounds. Hammers are more challenging to wield but offer considerable stagger damage and nearly tangible impact. Swords and Chain Blades are great introductory weapons with easy combos. ![]() There are six weapons to choose from, each with a unique move set, combos, and abilities. The premise of Dauntless may be simple, but it’s not superficial. Most of the dialogue feels like it was designed to be skipped, and that’s alright - narrative has never been a huge selling point for the monster hunting genre and I’ll take a streamlined experience over lore-heavy text any day.Ĭlearly, gameplay is the heart of Dauntless, and the combat is well-balanced by being straightforward enough to ease beginners into a new weapon but offering more than enough depth for those that want to master it. Even now I don’t exactly know why I’m hunting these behemoths and, honestly, I don’t care. ![]() It’s a good thing the play grabbed me because the story didn’t give me much to go on. It’s a refreshing premise, made possible by stripping away all unnecessary mechanics and rewarding players with a satisfying progression system. It wants players to hunt hulking monsters called behemoths, kill them, craft gear made from them, and then hunt some more. Phoenix Labs’ free-to-play action RPG Dauntless cuts right to the chase. WTF Just let me sit in a Tavern and share a drink with a rando, please. HIGH Rewarding progression, a high skill ceiling. ![]()
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